Software Engineer / Gameplay Programmer / Damir

11+ years of experienceNovi Sad, Serbia

Experienced software engineer with over 11 years of dedicated expertise in the game development industry, specializing in gameplay programming with C++, C#, and Python. Proven track record of delivering high- quality mechanics and live-ops content for globally recognized mobile and casual titles. Demonstrated versatility as both a Lead Programmer managing development pipelines and a key contributor in rapid-paced feature teams. Alongside extensive professional C++ production experience, possesses hands-on background developing personal and indie projects within the Unity engine. Backed by a strong multi- disciplinary foundation, including 13 years of professional experience in television direction and post- production.

Skills

  • 11+ Years of C++ Game Development Expertise: Production-level C++ experience spanning the full game development lifecycle, from architecture design and gameplay systems to live-ops and performance optimization in high-traffic mobile titles.
  • Proven at Scale: Top-Grossing Mobile Games - Core contributor on Homescapes, Gardenscapes, Fishdom, and Austin Odyssey at Playrix, one of the world's leading mobile game studios, delivering features played by tens of millions of users globally.
  • C++ Live-Ops & Real-Time Systems Builder: Engineered and maintained high-frequency live events and stable gameplay systems within complex C++ codebases, keeping them in seamless sync with active production builds under constant release pressure.
  • Lead Programmer with Hands-On C++ Delivery: Stepped up as Lead on multiple shipped titles at Eipix Entertainment, owning technical architecture, team coordination, and end-to-end C++ delivery across several successful HOPA game series.
  • Versatile Across the Stack: Complements deep C++ expertise with strong C# and Python skills, plus Unity engine experience from personal and indie projects: a well-rounded engineer who can contribute beyond a single layer of the stack.
  • Rare Combination of Technical Depth and Creative Industry Background: Over a decade of professional television direction and post-production brings exceptional communication, deadline discipline, and cross-functional collaboration skills that set him apart in team environments.

Experience

Dec 2019 — Jun 2026

Senior Software Engineer

Playrix RS
  • Core developer on Austin Odyssey, designing and implementing gameplay features
  • Key member of Events and Features team driving player engagement through live-ops systems
  • Utilized advanced C++ engineering for optimal performance and structural integrity
  • Contributed to codebase maintenance and content updates for Homescapes, Gardenscapes, and Fishdom
Feb 2015 — Dec 2019

Medior Gameplay Programmer

Eipix Entertainment
  • Lead Programmer for multiple game projects, overseeing technical architecture and task delegation
  • Engineered and shipped numerous installments across Vermillion Watch, Phantasmat, and Myths of the World series
  • Developed modular systems and game-logic workflows that streamlined production timelines
  • Managed cross-department integration between programming, art, and design teams
Oct 2001 — Dec 2014

Television Director and Video Editor

RTV Panonija
  • Directed and managed live broadcasts and complex studio productions
  • Executed high-end video editing and comprehensive post-production lifecycles
  • Ensured strict alignment with broadcast quality regulations and timelines

Education

1996 — 2001

Computer Software Engineering (Undergraduate Studies)

Faculty of Technical Sciences, University of Novi Sad

Contact

Takovska 5, Belgrade, 🇷🇸 Serbia.

Email: [email protected]