2D Animator / Mikhail

3+ years of experienceNovi Sad, Serbia

2D Animator with 3+ years of commercial experience in mobile and casual games. Specialized in Spine animation for characters, environments, UI and VFX. Experienced in production pipelines, animation optimization and cross-team collaboration. Portfolio is available upon request.

Skills

  • 3+ years producing Spine animation end-to-end — character, environment, UI, and VFX — for live mobile and casual titles including Bingo Blitz, Best Fiends, Cat Knights 2, and the Matryoshka Games portfolio
  • Strong rigging foundation: meshes, weights, skins, IK, and 2.5D animation, with hands-on experience building character customization systems via Spine skins
  • Proven optimization mindset - replaced pre-rendered VFX sequences with particle-based effects to cut memory load and improve performance, plus atlas optimization for production-ready asset export
  • Led an animation pipeline migration from Adobe Animate to Spine, rebuilding legacy animations and establishing new workflow standards
  • Hands-on engine integration in Unity, adapting animations to real engine constraints in close collaboration with developers and artists
  • Documentation and knowledge-sharing skills — authored a detailed workflow manual to streamline onboarding for new team members
  • Cross-functional collaborator across art, engineering, and production — including direct work with project managers to make gameplay features more expressive and engaging
  • Production-ready toolkit: Photoshop, After Effects, Animate, Git, Jira, and basic Lua for engine-side implementation 

Experience

Jul 2024 — Jul 2025

2D Animator

Playrix RS
  • Produced character, environment and object animations for up to 10 limited-time expeditions
  • Animated cutscenes using basic Lua scripting and proprietary in-house engine tools
  • Developed and documented a system for dynamic interactive cutscene backgrounds
  • Identified a Spine import issue affecting interactive click areas and helped establish a production workaround
Aug 2023 — Jul 2024

2D Animator

AAA Game Art Studio
  • Created character, UI and promotional animations in Spine for Bingo Blitz
  • Reworked gameplay animations and VFX for the Best Fiends visual redesign
  • Collaborated with developers and artists to adapt animations to engine limitations
  • Produced a detailed manual on the workflow to ensure smooth onboarding
Mar 2023 — Aug 2023

2D Animator

Elephant Games
  • Animated characters and environment elements in Spine and Unity
  • Designed particle-based VFX to replace pre-rendered sequences, aiming to reduce memory load and improve performance
Dec 2021 — Oct 2022

2D Animator

Matryoshka Games
  • Worked as the primary animator across multiple mobile projects
  • Created character, environment, UI and VFX animations using Spine and Unity
  • Helped migrate the animation pipeline from Adobe Animate to Spine
  • Rebuilt legacy animations and implemented character customization using Spine skins
  • Collaborated with the project manager to make new gameplay features more expressive and engaging

Education

Not specified

Specialized Education in Animation

Moscow Theatre and Technical College

Contact

Takovska 5, Belgrade, 🇷🇸 Serbia.

Email: [email protected]