2D/3D Animator & Rigger / Nikolai
Versatile 3D Animator, 2D Spine Animator and Rigger with over 10 years in the game industry, including senior and lead roles on global mobile hits (Playrix) and hardcore shooters. Proven track record managing full animation pipelines - from concept and character rigging through engine integration - using both keyframe and mocap workflows across humanoids, animals, monsters, and reptiles, alongside hands-on 2D Spine rigging and animation for live mobile titles. Combines strong hands-on craft with leadership experience: team management, pipeline optimization, and task decomposition for animation departments over 5+ years. Portfolio is available upon request.
Skills
- 10+ years delivering production-ready 3D keyframe and mocap animation (cleanup & retargeting) in Maya for 1st- and 3rd-person shooter mechanics, plus 2D Spine rigging/animation for top-tier mobile titles with millions of active users
- Custom character rigging for any anatomy - bipeds, quadrupeds, creatures - using Advanced Skeleton and Maya pipelines, including building animator-friendly rigs that cut FBX import/export friction
- Hands-on engine integration and animation customization in both Unity and Unreal Engine, including 1st/3rd-person weapon and interaction systems
- Early adopter of AI-assisted animation generation and retargeting tools, speeding up production without sacrificing quality
- 5+ years leading animation departments: scheduling, task decomposition, quality review, and pipeline optimization across multiple concurrent projects
- Strong cross-discipline collaborator — translates producer and game-designer vision into technical specs, partners closely with concept artists, modelers, programmers, and narrative teams
- Shipped and supported global hits across genres: casual/mobile (HomeScapes, GardenScapes, Fishdom), tactical shooters (Dead Side), and story-driven titles (Dream Town, Mom)
Experience
2D Spine Animator, 3D Rigger & Animator
- Lead animator and senior rigger across multiple ongoing projects
- Translate producer and game-designer visions into technical task descriptions
- Collaborate with concept artists and modelers to ensure production-ready characters
Senior 3D Animator
- Contributed to world-renowned casual titles (HomeScapes, GardenScapes, Fishdom)
- Focused on expressive character acting and polished aesthetics
3D Animator
- Rebuilt animation pipeline from 3ds Max to Maya for Dead Side project
- Created animator-friendly rig supporting FBX import, controller re-baking, and engine export
- Created 1st- and 3rd-person weapon reload animations simultaneously
- Imported and customized animations in Unreal Editor
Lead 3D Animator
- Led story-driven animation for Dream Town in realistic style
- Scheduled deadlines, optimized pipeline, authored and reviewed animator tasks
- Built realistic game rigs for pet characters in Design Masters
- Partnered with programmers on Unity integration and reviewed outsourced work
- Organized team workflow for Mom, created character rigs, planned interaction systems
Lead 3D Animator
- Researched and implemented animation approaches to optimize team resourcing
- Planned timelines and workload as lead, reviewed animator tasks
- Consulted on sister-studio projects and enabled animation reuse across company
3D Character Animator
- Created rigs and animations for meta (UI/event) characters in HomeScapes
3D Animator
Education
Architecture, Architect
Contact
Takovska 5, Belgrade, 🇷🇸 Serbia.
Email: [email protected]